Mad father download for android
Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Mad Father. Witness the tale of a most foolish family.
A remake of the classic horror exploration game makes its way to Steam. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:.
Nominate this game for an award. Is this game relevant to you? Sign In or Open in Steam. Languages :. VirtualDJ Avast Free Security. WhatsApp Messenger. Talking Tom Cat. Clash of Clans. Subway Surfers. TubeMate 3. Google Play. The Best Black Friday deals. Bill Gates' favorite books of Hawkeye review. Go to the Kitchen through center door in the Entrance Hall. Get the Oil on the counter. With the Lamp from the safe, go into the door under the Kitchen rug.
Fill the Empty Lighter with it. Go into the door on the right of the Entrance Hall to reach the basement stairs. Burn the monster with the Lighter and Oil. Make sure to find out where to use it before the ending. Get the Ladder in the Open Room. Return to 2F and go all the way right to the Attic. Use the Ladder to get up, then push the movable pot off the edge to break it open and get the Mini Chainsaw.
Backtrack to the Open Room and use the chainsaw to smash the barrels in the way. When you find the crying girl in the cell, make sure to attempt to show her the Eyeball Bottle. Go to the Reception Room on 1F. Check the painting and move it aside. In the Courtyard, use the Wood Bucket at the water and carry it to put out the fire in the Reception Room.
Drop the Eyeball Bottle down the hole in the fireplace. Return to the cell and let the girl come out, then pull the lever inside the cell to open the door. After finding that the corridor loops, go left and talk to the woman to get her to follow you. Once she's gone, the corridor will no longer loop. B2F Go where the old man points: right through the wall. Chainsaw the wooden crate in the B2F Laboratory to get the Forceps.
Go to the Toilet bottom-right room from B2F Passage. Use the Forceps to get the Rusty Key out of the toilet and wash it in the bucket. Use it to open the door in B2F Passage. On your second visit to the Cafeteria, cut down the hunk of ham with the chainsaw.
Fry the Raw Ham and give it to the boy to get a Napkin. In the Trick Room, make the two sides match by: 1 Flipping the painting on the right turnways. In the first diary room, simply push the baby toward the mother. In the second diary room, pick up the two animals, putting each in the dresser, and push the mother out the door.
In the third diary room, pick up the Kitchen Knife from the counter, give it to the boy, and wipe the mother's face with the Napkin. In the fourth diary room, decapitate the girl with the chainsaw. B3F In the hallway of rats, grab the Door Key in the middle and retreat. Go into the room on the right, smash the barrels, and push the shelf left to find a crack in the wall.
Chainsaw it to get back Mom's Perfume. Apply it to get past the rats. In the Guest Rooms, reopen the fourth door from the left after it closes.
Go back to B3F Passage to find a new path. When you reach the zombie patrolling, go up the ladder when it's looking away. Get the Hammer in the area with the mad dog. Go to the Cultivation Room and solve the tile puzzle to open the door. Use the Hammer to smash the cracked pot to get the Earplugs. Don't uproot the mandrake in the Cultivation Room, but do take it with you. In the Dead End, place it in the little niche in the rocks to kill?
Use the Scalpel on the dog to get the Incinerator Key. Return to the door it was guarding on B3F. Choosing to "Save father" leads to the potential true ending. If you haven't read Maria's backstory in her room, you're forced onto another bad ending. If you have, you get the option to help her. Check on her after she's attacked, get the Bandage from the shelves, and use it on her. Collecting all 21 gems gets you an extra scene after the true ending, after which the Gallery and If story are unlocked.
In the Reception Room accessed through left door in Entrance Hall , push the table over to the top-left dresser and stand on it to get the Kukri Knife. Get the Oil on the rightmost shelves.
Get the Ladder there. Backtrack to the B1F Corridor through the Storeroom and use the chainsaw to break the wooden barricade. Use the Raw Ham on the stove to fry it and give it to the boy to get a Napkin. When you reach the patrolling doll, go up the ladder when it's looking away.
In the Dead End, place it on the far-right edge of the cliff to kill? After the Intro In the Nursery, take Snowball. Go into the Bedroom left of the Nursery and take the Archives Key in the back. Use the Archives Key to enter the door. Check the leftmost shelves for the Code Memo. Read The Flame Egg on the rightmost shelves. In the Reception Room accessed through left door in Entrance Hall , push the chair over to the top-right dresser and stand on it to get the Old Key.
Check the Reception Room painting and pass the quick-time event. Use the Old Key to open the safe for a Dagger. You will be required to find clues, solve puzzles, talk to NPC's and do lots of different quests in order to progress the story. Some of these are rather helpful, others are not quite so helpful and have their own motives behind what they are asking you to do. I found this one of the most creepy aspects of the game and it really made me uneasy at some points in the game when Aya was clearly distressed or uncomfortable with what was going on.
There is a little bit of combat in Mad Father where when you do encounter an enemy you have to press certain buttons in the right order. It is rather simple, but I do think that it goes with the rest of the game fairly well and it is not overused so it never gets bothersome. I know that you have taken one look at the retro but still pretty detailed graphics and wondered how can a game that looks like this be scary and creepy. I think actually creepy might be the better description than scary.
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